Evil Corp

40' - 2h
2 - 6
  • (Self-Published)
  • Alfie Dennen
  • Allix Harrison
  • Michał Ozorowski
  • Acting
  • Alliances
  • Area Majority / Influence
  • Area Movement
  • Betting and Bluffing
  • Card Play Conflict Resolution
  • Deck Construction
  • Deck, Bag, and Pool Building
  • Dice Rolling
  • Finale Ending
  • Hand Management
  • Income
  • Market
  • Modular Board
  • Move Through Deck
  • Once-Per-Game Abilities
  • Ownership
  • Push Your Luck
  • Role Playing
  • Semi-Cooperative Game
  • Storytelling
  • Take That
  • Trick-taking
  • Turn Order: Pass Order
  • Variable Player Powers
  • Zone of Control
  • Crowdfunding: Kickstarter
  • Bluffing
  • Economic
  • Humor
  • Party Game
  • Political
  • Spies/Secret Agents
  • Territory Building

Evil Corp is a darkly humorous and competitive game for 2-6 players with a focus on Take That, lots of careful Hand Management and some Area Control/Influence. If you play with casual gamer friends they’ll get it in one round.

So the game Spiel:

A boardgame of revolutionary technology Ceo’s. It’s time to save the world, no matter the cost…

Thematically: Internet Tech Titans are the new masters of the universe. The power they wield through technology is staggering.

Now you get to step into their shoes in a game of nasty business dealings, broken promises and compromised ethics.

The game is now commercially available.